Version 0.3.6 was a major patch released on May 26, 2013.
Features[ | ]
- Added Day/Night cycle
- Added vehicles ('E' to enter/exit/flip)
- First player to enter will be the driver
- Can accomodate one other player as a passenger
- Players can flip the vehicle back on it's wheels
- Can be destroyed
- Added new terrain to Creative Mode that will be better for driving around in
- Added throwables ('G' to throw, 'H' to cycle to next type)
- Frag grenades
- Smoke grenades
- Glowsticks
Changes[ | ]
- [F] toggles flashlight; other players can see you toggling it.
- Updated to Unity 4
- Complete project audit to clean it up and make it easier to work with
- Significantly reduced memory usage:
- Reduced texture resolutions as allowed
- Removed unneeded assets so they aren't loaded
- Compressed music, and decreased music bitrate
- Assets are loaded when required, instead of at the beginning of the level
- Improved clouds/sky
- More volumetric look
- Made prettier
- Slightly improved UI
- More obvious about what features are working or not
- Improved visuals
- Adjusted assets between the different playmodes so they're more extensible
- Made some changes to the network code to allow for more complex interactions in multiplayer
- Consolidated the confusing hotkey bars into a single bar
- Players can assign weapons and cubes to a single hotkey bar
- No more need to switch between "cube" and "weapons" mode - it's context sensitive based on what you have selected
- Pallets have more realistic weights so they can be knocked around by shooting them, etc.
- Completely reworked the inventory system for future expansion
- Variety of wording changes on messages shown to the player
- Tweaked settings for visuals when the player is hit/dead
Bug Fixes[ | ]
- Fixed a bunch of physics related bugs regarding "massless" items, such as the hologram when placing a turret
- Improved the logic that occurs during a game restart to prevent a bunch of problems
- Fixed some network code that was incorrect, but by luck, happened to be working as expected
- Changed a lot of code so that actions (ie. Jumping, respawing) won't be occurring while the player is typing in chat
- Fixed a variety things so the output log isn't full of useless spam
- Fixed a bug that could cause seemingly random pieces of the game not to work correctly
- Various minor bug fixes
Known Issues[ | ]
- Gun turret on vehicle doesn't function
- Control scheme for throwables isn't ideal, will be changed in future update
- Memory improvements aren't complete yet, more improvements coming
- The UI seen in this update isn't the promised "dynamic UI", it's just a slight improvement of what was there already
- Procedural weapons are currently non-functional