Version 0.3.6

Version 0.3.6 was a major patch released on May 26, 2013.

Forum Changelog

Features

 * Added Day/Night cycle
 * Added vehicles ('E' to enter/exit/flip)
 * First player to enter will be the driver
 * Can accomodate one other player as a passenger
 * Players can flip the vehicle back on it's wheels
 * Can be destroyed
 * Added new terrain to Creative Mode that will be better for driving around in
 * Added throwables ('G' to throw, 'H' to cycle to next type)
 * Frag grenades
 * Smoke grenades
 * Glowsticks

Changes

 * [F] toggles flashlight; other players can see you toggling it.
 * Updated to Unity 4
 * Complete project audit to clean it up and make it easier to work with
 * Significantly reduced memory usage:
 * Reduced texture resolutions as allowed
 * Removed unneeded assets so they aren't loaded
 * Compressed music, and decreased music bitrate
 * Assets are loaded when required, instead of at the beginning of the level
 * Improved clouds/sky
 * More volumetric look
 * Made prettier
 * Slightly improved UI
 * More obvious about what features are working or not
 * Improved visuals
 * Adjusted assets between the different playmodes so they're more extensible
 * Made some changes to the network code to allow for more complex interactions in multiplayer
 * Consolidated the confusing hotkey bars into a single bar
 * Players can assign weapons and cubes to a single hotkey bar
 * No more need to switch between "cube" and "weapons" mode - it's context sensitive based on what you have selected
 * Pallets have more realistic weights so they can be knocked around by shooting them, etc.
 * Completely reworked the inventory system for future expansion
 * Variety of wording changes on messages shown to the player
 * Tweaked settings for visuals when the player is hit/dead

Bug Fixes

 * Fixed a bunch of physics related bugs regarding "massless" items, such as the hologram when placing a turret
 * Improved the logic that occurs during a game restart to prevent a bunch of problems
 * Fixed some network code that was incorrect, but by luck, happened to be working as expected
 * Changed a lot of code so that actions (ie. Jumping, respawing) won't be occurring while the player is typing in chat
 * Fixed a variety things so the output log isn't full of useless spam
 * Fixed a bug that could cause seemingly random pieces of the game not to work correctly
 * Various minor bug fixes

Known Issues

 * Gun turret on vehicle doesn't function
 * Control scheme for throwables isn't ideal, will be changed in future update
 * Memory improvements aren't complete yet, more improvements coming
 * The UI seen in this update isn't the promised "dynamic UI", it's just a slight improvement of what was there already
 * Procedural weapons are currently non-functional