Version 0.3.5

Version 0.3.5 was a major patch released on the 20th of March 2013.

Forum Changelog

Multiplayer

 * Early multiplayer component implemented in Fort Defense.
 * Added multiplayer setup menu to create a server, IP to join will be used.
 * Resource system for Fort Defense mode.
 * Added "grab" function.
 * Players can flip vehicles over.
 * Desert themed Fort Wars level.
 * Implemented a chat, kick and ban system.
 * Solved some network movement issues.
 * Lobby system displaying ping/gametype and server name.

Movement

 * Fixed certain character problems.
 * Fatigue system, player screaming during falls.
 * Players can go prone.
 * Major movement changes.

Blocks and Resources

 * Added stairs and ramps
 * Added pallet system
 * Implemented different types of material durability.
 * Pallets will act as physical objects which can be thrown at other players.

Misc

 * Optimized 3D tileset merging process and LODs - related memory bug fixed.
 * Optimized particle effects for explosions.
 * New login system.
 * The ingame login system has been rebuilt and now makes use of simple 3D menus and is fully stable. It will be included in the next update.
 * Giant Leeches may spawn, rate at wich they do spawn is unknown.
 * Added glass shattering particles for the VAT.
 * Option to switch between online and offline play.
 * New flying enemy.
 * AI tweaks.
 * Implement sound system for vehicles.
 * Improved vehicle physics.
 * Multi threading support.
 * Fixed some bugs with the rocket and laser turrets.
 * Enemies use a special physics movement system as the player.

=Minor= The following minor patches followed this version.

Additions

 * Chat window has a history which can be viewed by pressing [ENTER].
 * Chat history can be scrolled via your Mouse Wheel.
 * Network connection status is logged on-screen while attempting to join servers, create servers, etc.
 * Texture sizes reduced: 4x Smaller on Fastest, 2x Smaller on Fast, Simple and Good.

Fixes

 * Activate, Respawn and Drop (default [E], [R] and [X]) keys will not trigger while in chat or other menus.
 * Resetting the level or disconnecting does not cause lag; clearing of all blocks will not cause audio nor particle spam.
 * Failure to connect to our servers to download StarForge account info does not prevent users from playing the game. (Steam account still required.)
 * Pallets spawn rapidly in Creative mode - as opposed to almost not at all.
 * The server host pressing [Q] will not cause server-wide slow-motion.
 * Pressing [C] will not cause camera to switch to the camera positions of other players.