Version 0.1.5

Version 0.1.5 was a major patch it was released on Sept 20, 2012.

Forum Changelog

=Minor=

Version 0.1.5c
Released: Oct 16, 2012

Changes

 * "Continue" and "Enter" hatchstore buttons can be pressed anywhere along their surface.
 * Enemies are significantly easier to kill.
 * Removed dark spot in center of flashlight.
 * Flashlight made brighter and wider; increased radiosity.
 * Radiosity light source behaves more quickly in response to flashlight direction changes.
 * Settings screen restored in Infinite Terrain level.
 * Memory is continually released from the voxel terrain octree when no longer visible, minimizing memory consumption.
 * Visibility range is further than before.
 * Floating terrain peices are a lot less likely to appear, if at all.
 * Character movement was tuned for ease of use as opposed to realism.
 * Enemies spawn in a more appropriate locations than before.
 * Enemy populations increase more gradually than before.
 * Tuned neck joint to minimize excessive camera jerks from collisions.
 * Faded skybox to black when underground, so it doesn't appear when edge of draw distance is visible.
 * Shadows are now properly cast onto the voxel terrain.
 * Fixed building with right mouse button.

Version 0.1.5b
Released:

Changes

 * Movement now is tighter in both strafing and turning speed.
 * Jump has an animation
 * There is a fall animation
 * You can now guide yourself while falling
 * Much tighter physics integration, less leg twitches ect.
 * Craft Button now signals crafting
 * Inventory now shows how much you have of each item
 * Infinite Procedural Voxel Terrain with spawning enemies. This is the very first build of it, much more features coming soon! In order to play this level you much own a copy of StarForge.

Version 0.1.5a
Released: Sep 20, 2012

Changes

 * New atmosphere and cloud system. Much more optimized than our last and should work on all computers.
 * You can now buy items in our online store and play with them in-game
 * 2 New 3D Leaf Tilesets added
 * Full Inventory/Crafting system
 * Full main menu system and In*Game Menu system
 * Hologram system for placing objects, "E" key to delete objects, use scroll wheel to move hologram forward or back, and hold down left mouse to rotate hologram before placing.
 * In Game Web Browser supporting flash and secure HTTPS
 * L-Shape turret, will be useful for stopping vehicles in the future.
 * Many tweaks and fixes to the physics movement system
 * Enemies use physics to hurt you now
 * Death and Blood
 * New Canyon Level
 * Multiple enemy sizes
 * Space background improved
 * Dynamic wind effects while falling and dynamic reverb
 * Alot of other backend changes for optimization ect.