Version 0.4.5

Version 0.4.5 is a major patch released on June 14, 2013.

Forum Changelog

Features

 * Infinite procedural terrain
 * Completely rewrote tree system (memory intensive - must be enabled in settings screen)
 * Weather system
 * New dynamic UI
 * UI panels are invisible until pertinent to the player
 * The inventory panel categorizes items, adding sub-categories as the item counts get unmanageable
 * Right click on an item stack in the inventory to open a context menu and interact with it
 * When clicking on a context menu item, click and drag the mouse horizontally to change the quantity for that action
 * All available blueprints now show up (specially marked as blueprints) in your inventory, so you can open the context menu and interact with them
 * Item stacks are no longer splittable, but stacks currently have no maximum size
 * Drag & Drop icons between the inventory and the hotkey bar to [un]equip them

Changes

 * Memory/Performance Improvements
 * Made more assets capable of being streamed into RAM at runtime
 * Drastically cut back on how many texture atlases are used
 * Cleaned out some unused components of the game that were just wasting RAM
 * Improved visuals of day/night cycle
 * Hotkey bar now fades to semi-transparent instead of scrolling off-screen
 * The parts of the UI that haven't been replaced have had their look & feel updated to match the new Dynamic UI
 * Vehicle, glowstick, frag grenade, and smoke grenade are all craftable now
 * Vehicle can be placed like a turret
 * Throwable types can be equipped to a hotkey, then thrown by tapping that hotkey
 * Throwable types now have limited quantities, based on what the player has in inventory
 * Updated credits
 * Added "Depth of Field" toggle to settings menu

Bug Fixes

 * Smoke grenades are now visible on "Good" quality and lower
 * Mouse wheel switches items again
 * Particle effects no longer show when first throwing grenades/glowsticks
 * Fixed input system so that moving and weapon switching work at the same time

Known Issues

 * Terrain digging implementation not yet finished
 * New trees cannot be cut down for wood yet. We are working on a fix for it.
 * Crashes can easily occur (due to running out of memory) on infinite terrain map, especially when trees are enabled
 * Infinite terrain currently only available in a special single-player mode, available from the "Single/Multi Player" selection menu. We will be adding multi-player support soon, please bear with us!
 * Vehicle gets stuck on small rocks easily, we are working on giving it some better four-wheel drive.
 * It may be possible for a player to walk off the vat platform and fall into nothingness before the terrain has generated. We suggest waiting for a brief moment when first loading in, to give the terrain a minute to create in front of you.
 * Gun turret on vehicle doesn't function, we are ordering some leech resistant wiring for the turret controls.
 * Memory improvements aren't complete yet, more improvements coming. As always, performance increases are an ongoing process for us. We are always working to improve the game, so that it runs much more smoothly for everyone.
 * Procedural weapons are currently disabled - they will be put back in within about 1 or 2 weeks